Update Note (Thursday, March 15, 2001) : It should be noted that these .mid files will have to be remade to use no pitch controller to work properly in MusyX. Songs with *'s by their name should work perfectly, assuming MusyX ignores certain little things in the .mid file.
All these songs were done through GBA "theory." What that means is, I took the tech specs from music systems such as Factor 5's MusyX or Shinen's GAX.
These songs are of various SNES Square
games, the soundfont itself contains nothing but Chrono Trigger and Radical
Dreamers SFC samples. So, the songs will sound like they're being
played from Chrono Trigger's music engine. That was the point, because
I want to show how competant I am when it comes to doing something like
porting music or remaking accurately. I also wanted to give Square
a reason to have QUALITY music in a ported game if they are able to work
on Game Boy Advance, because Chrono Trigger PSX is an extremely good example
of how bad Square's ports of their own games are.
Requirements to play the .mid files:
|
|
|
DownLoadable Sounds 2 (DLS) for DirectMusic / DLS Synthesizers (575K) |
Midi Specs for all songs:
| Awakening (Final Fantasy 6)** |
|
|
| Boss Battle (Chrono Trigger)* |
|
|
| Boss Battle (Chrono Trigger Japanese Press Demo, Unreleased)** |
|
|
| Keeper's Dome (Chrono Trigger Japanese Press Demo, Unreleased)** |
|
|
| Fight 2 (Final Fantasy 4, lacks Vibrato)* |
|
|
| Grand Finale (Final Fantasy 6)** |
|
|
| Bonus Menu 2 (Chrono Trigger Playstation)* |
|
|
| Bonus Menu 3 (Chrono Trigger Playstation)* |
|
|
| Matoya (SFC version from Final Fantasy)* |
|
|
| Star Stealing Girl (Radical Dreamers SFC)** |
|
|
| The Last Battle (Final Fantasy 5)* |
|
|
| Zerovos? Lavomus?! (Final Fantasy 4 & Chrono Trigger Remixes)** |
|
|
* - Should work in MusyX, assuming it ignores the controllers, and assuming it can handle quick patch changes. May require little or no editing to either the MIDI file, or the instrumentation.
** - Has way too many continuous controllers to be feasable, the song will have to be redone in source music program to edit out pitch bends, and be dependant on MusyX's advanced features (such as instrument portamento and pitch bend, vibrato, panbrello, the SMaL programming language, etc.)
Mathew Valente [TSSF]
tssf@home.com
Credits: Game Boy Advance is copyright of Nintendo. MusyX is copyright of Factor 5, GAX is copyright of Shin'en. Final Fantasy, Chrono Trigger, is copyright of Square Soft. All Final Fantasy and Chrono Trigger/Radical Dreamers music originally composed by Nobuo Uematsu and Yasunori Mitsuda, respectfully. SBLive! is copyright of Creative Labs, and Soundfont is copywrite E-MU. Direct Music and Direct Music Producer are copyright of Microsoft. Quicktime is copyright of Apple. Impulse Tracker is copyright of Jeffrey Lim, and Cakewalk Pro Audio 9 is copyright of Twelve Tone Systems.